029B: 219@ = init_object 9823 at 107.72002 -3936.3396 1935.46 // object (sav1sfw) (114)
0453: set_object 219@ XY_rotation 0.0 90.0 angle 90.0
029B: 220@ = init_object 9823 at 107.71999 -3940.0098 1935.46 // object (sav1sfw) (115)
0453: set_object 220@ XY_rotation 0.0 90.0 angle 90.0
029B: 221@ = init_object 3034 at 104.90001 -3922.6899 1934.1099 // object (bd_window) (26)
0453: set_object 221@ XY_rotation 0.0 0.0 angle 270.0
029B: 222@ = init_object 1538 at 104.85022 -3926.9199 1931.96 // object (sl_dtdoor1) (42)
0453: set_object 222@ XY_rotation 0.0 0.0 angle 270.0
029B: 223@ = init_object 3034 at 104.89943 -3930.9395 1934.1099 // object (bd_window) (27)
0453: set_object 224@ XY_rotation 0.0 0.0 angle 270.0
029B: 226@ = init_object 3034 at 104.89958 -3938.9392 1934.1099 // object (bd_window) (28)
0453: set_object 226@ XY_rotation 0.0 0.0 angle 270.0
029B: 227@ = init_object 1538 at 104.85022 -3933.3196 1931.96 // object (sl_dtdoor1) (43)
0453: set_object 227@ XY_rotation 0.0 0.0 angle 270.0
029B: 228@ = init_object 1538 at 104.84976 -3934.8203 1931.96 // object (sl_dtdoor1) (44)
0453: set_object 228@ XY_rotation 0.0 0.0 angle 270.0
029B: 229@ = init_object 1538 at 107.14978 -3941.9988 1932.1399 // object (sl_dtdoor1) (45)
0453: set_object 229@ XY_rotation 0.0 0.0 angle 359.995
029B: 230@ = init_object 3034 at 110.59035 -3938.9392 1934.1099 // object (bd_window) (29)
0453: set_object 230@ XY_rotation 0.0 0.0 angle 90.0
029B: 231@ = init_object 3034 at 110.58982 -3930.4395 1934.1099 // object (bd_window) (30)
0453: set_object  231@ XY_rotation 0.0 0.0 angle 90.0
029B: 232@ = init_object 3034 at 110.59052 -3922.6899 1934.1099 // object (bd_window) (31)
0453: set_object  232@ XY_rotation 0.0 0.0 angle 90.0
029B: 233@ = init_object 1538 at 110.56947 -3926.5693 1931.96 // object (sl_dtdoor1) (46)
0453: set_object  233@ XY_rotation 0.0 0.0 angle 90.0
029B: 234@ = init_object 1538 at 110.56962 -3927.999 1931.96 // object (sl_dtdoor1) (47)
0453: set_object  234@ XY_rotation 0.0 0.0 angle 90.0
029B: 235@ = init_object 1538 at 110.56937 -3934.6494 1931.96 // object (sl_dtdoor1) (48)
0453: set_object  235@ XY_rotation 0.0 0.0 angle 90.0
029B: 236@ = init_object 1538 at 110.56959 -3936.0994 1931.96 // object (sl_dtdoor1) (49)
0453: set_object  236@ XY_rotation 0.0 0.0 angle 90.0
029B: 237@ = init_object 1538 at 108.64987 -3920.1196 1932.1399 // object (sl_dtdoor1) (50)
0453: set_object  237@ XY_rotation 0.0 0.0 angle 179.995
029B: 238@ = init_object 9823 at 107.71992 -3940.0996 1931.9299 // object (sav1sfw) (116)
0453: set_object  238@ XY_rotation 0.0 90.0 angle 90.0
029B: 239@ = init_object 9823 at 107.71994 -3936.5291 1931.9299 // object (sav1sfw) (117)
0453: set_object  239@ XY_rotation 0.0 90.0 angle 90.0
029B: 240@ = init_object 9823 at 107.71979 -3933.0002 1931.9299 // object (sav1sfw) (118)
0453: set_object 240@ XY_rotation 0.0 90.0 angle 90.0
029B: 241@ = init_object 3791 at 108.14044 -3923.2495 1931.7899 // object (missile_10_SFXR) (57)
0453: set_object 241@ XY_rotation 179.995 0.0 angle 90.0
029B: 242@ = init_object 3791 at 107.51979 -3923.25 1931.7899 // object (missile_10_SFXR) (58)
0453: set_object 242@ XY_rotation 179.995 0.0 angle 90.0
029B: 243@ = init_object 3791 at 108.14056 -3939.5596 1931.7899 // object (missile_10_SFXR) (59)
0453: set_object 243@ XY_rotation 179.995 0.0 angle 90.0
029B: 244@ = init_object 3791 at 107.52077 -3939.5605 1931.7899 // object (missile_10_SFXR) (60)
0453: set_object 244@ XY_rotation 179.995 0.0 angle 90.0
029B: 245@ = init_object 3791 at 108.1402 -3936.7097 1931.7899 // object (missile_10_SFXR) (61)
0453: set_object 245@ XY_rotation 179.995 0.0 angle 90.0
029B: 246@ = init_object 3791 at 107.51999 -3936.7087 1931.7899 // object (missile_10_SFXR) (62)
0453: set_object 246@ XY_rotation 179.995 0.0 angle 90.0
029B: 247@ = init_object 3791 at 108.1405 -3933.9592 1931.7899 // object (missile_10_SFXR) (63)
0453: set_object 247@ XY_rotation 179.995 0.0 angle 90.0
029B: 248@ = init_object 3791 at 107.51978 -3933.9602 1931.7899 // object (missile_10_SFXR) (64)
0453: set_object 248@ XY_rotation 179.995 0.0 angle 90.0
029B: 249@ = init_object 3791 at 108.14001 -3931.1289 1931.7899 // object (missile_10_SFXR) (65)
0453: set_object 249@ XY_rotation 179.995 0.0 angle 90.0
029B: 350@ = init_object 3791 at 107.51976 -3931.1309 1931.7899 // object (missile_10_SFXR) (66)
0453: set_object 350@ XY_rotation 179.995 0.0 angle 90.0
029B: 351@ = init_object 3791 at 108.13947 -3928.2307 1931.7899 // object (missile_10_SFXR) (67)
0453: set_object 351@ XY_rotation 179.995 0.0 angle 90.0
029B: 354@ = init_object 3791 at 107.51982 -3928.2297 1931.7899 // object (missile_10_SFXR) (68)
0453: set_object 354@ XY_rotation 179.995 0.0 angle 90.0
029B: 355@ = init_object 3791 at 108.14018 -3925.2295 1931.7899 // object (missile_10_SFXR) (69)
0453: set_object 355@ XY_rotation 179.995 0.0 angle 90.0
029B: 356@ = init_object 3791 at 107.51999 -3925.2295 1931.7899 // object (missile_10_SFXR) (70)
0453: set_object 356@ XY_rotation 179.995 0.0 angle 90.0
029B: 357@ = init_object 1074 at 106.93036 -3940.0391 1931.4999 // object (wheel_sr3) (35)
0453: set_object 357@ XY_rotation 0.0 0.0 angle 180.0
029B: 358@ = init_object 1074 at 108.73003 -3940.0391 1931.4999 // object (wheel_sr3) (36)
0453: set_object 358@ XY_rotation 0.0 0.0 angle 359.995
029B: 359@ = init_object 1074 at 106.93059 -3938.8103 1931.4999 // object (wheel_sr3) (37)
0453: set_object 359@ XY_rotation 0.0 0.0 angle 180.0
029B: 450@ = init_object 1074 at 108.72981 -3938.8093 1931.4999 // object (wheel_sr3) (38)
0453: set_object 450@ XY_rotation 0.0 0.0 angle 359.995
029B: 451@ = init_object 1074 at 106.9294 -3922.9805 1931.4999 // object (wheel_sr3) (39)
0453: set_object 451@ XY_rotation 0.0 0.0 angle 180.0
029B: 452@ = init_object 1074 at 108.73076 -3922.98 1931.4999 // object (wheel_sr3) (40)
0453: set_object 452@ XY_rotation 0.0 0.0 angle 359.995
029B: 453@ = init_object 2740 at 109.63105 -3920.019 1932.7299 // object (cj_bs_light) (18)
0453: set_object 453@ XY_rotation 90.0 0.0 angle 359.995
029B: 454@ = init_object 2740 at 105.88071 -3920.0195 1932.7299 // object (cj_bs_light) (19)
0453: set_object 454@ XY_rotation 90.0 0.0 angle 359.995
029B: 455@ = init_object 2740 at 109.48961 -3942.1189 1932.95 // object (cj_bs_light) (20)
0453: set_object 455@ XY_rotation 90.0 0.0 angle 179.989
029B: 456@ = init_object 2740 at 106.23981 -3942.1189 1932.95 // object (cj_bs_light) (21)
0453: set_object 456@ XY_rotation 90.0 0.0 angle 179.989
029B: 457@ = init_object 8876 at 105.00987 -4014.5476 1932.09 // object (vgsEcnstrct15) (4)
0453: set_object 457@ XY_rotation 0.0 33.997 angle 70.0
029B: 458@ = init_object 2740 at 106.2598 -4008.8662 1932.95 // object (cj_bs_light) (22)
0453: set_object 458@ XY_rotation 90.0 0.0 angle 179.989
029B: 459@ = init_object 3785 at 106.31967 -4008.6973 1932.9399 // object (bulkheadlight) (20)
0453: set_object 459@ XY_rotation 0.0 0.0 angle 279.992
029B: 550@ = init_object 3785 at 109.49984 -4008.6963 1932.9399 // object (bulkheadlight) (21)
0453: set_object 550@ XY_rotation 0.0 0.0 angle 279.992
029B: 551@ = init_object 8876 at 110.98968 -4014.2461 1931.59 // object (vgsEcnstrct15) (5)
0453: set_object 551@ XY_rotation 0.0 33.997 angle 110.0
029B: 552@ = init_object 3526 at 109.60014 -3920.1484 1934.9199 // object (vegasairportlight) (2)
0453: set_object 552@ XY_rotation 0.0 278.0 angle 270.0
029B: 553@ = init_object 3526 at 105.93047 -3920.6489 1934.7799 // object (vegasairportlight) (3)
0453: set_object 553@ XY_rotation 0.0 0.0 angle 270.0
029B: 554@ = init_object 3526 at 105.84949 -3920.1484 1934.9199 // object (vegasairportlight) (4)
0453: set_object 554@ XY_rotation 0.0 277.998 angle 270.0
029B: 555@ = init_object 3526 at 109.76026 -3920.6489 1934.7799 // object (vegasairportlight) (5)
0453: set_object 555@ XY_rotation 0.0 0.0 angle 270.0
029B: 556@ = init_object 9823 at 63.21 -4610.0698 1938.15 // object SUBWAY LEFT ENDS
0453: set_object 556@ XY_rotation 0.0 0.0 angle 270.0

